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ks · spark

schools · learn-techin session · 24 schools

Spark.

A schools programme for ages 8–18. Bring stickers, a laptop, and the curiosity. Kids leave knowing what a DID is — and shipping their first micro-app on the foundry.

how it works

Four steps. One assembly.

  1. § 011 hour

    Spark

    A free 60-minute session at the school. We bring stickers, a laptop, and the curiosity. Kids leave knowing what a DID is.

  2. § 024 weeks

    Sketchbook

    Four weekly sessions. Every kid mints a sandbox DID, swaps stickers on a Duedale-class ledger, and sketches their first micro-app.

  3. § 038 weeks

    Make

    Eight weeks shipping a real micro-app on the SSL — guided, scaffolded, and reviewed by a forge fellow paired with the class.

  4. § 041 day

    Showcase

    An assembly. Each kid demos. Parents and teachers vote on the most useful, the most surprising, and the kindest.

resources

Free where it matters.

  • Curriculum book

    free

    A printed sketchbook + PDF, written for ages 8–18. Three tracks: identity, trade, AI. Yours forever, no licence.

  • Workshop kit

    donation · ₨ 0–2,500

    USB drive with the offline sandbox, stickers, the printed book, and a class poster. Donations cover schools that can't pay.

  • Teacher day

    free

    One Saturday on a video call with us. We walk through the curriculum and answer the questions you'd be afraid to ask in front of the kids.

  • Code club starter

    free

    Everything a parent or teacher needs to run a Spark club at home or after school. Replicates the Code Club / CoderDojo model.

what kids ship

Micro-apps on the foundry.

  • ages 8+

    Sticker Swap

    Swap sandbox stickers with a friend. First DID, first signed trade, first time owning a piece of digital paper.

    artifact · trade
  • ages 10+

    Class Atlas

    A class profile page that travels with the student to next year's class. Followers and notes carry over.

    artifact · identity
  • ages 12+

    Homework Buddy

    A tiny AI helper that knows about your week. You teach it; you can also tell it to forget. Audit log included.

    artifact · neuron
  • ages 10+

    Lost & Found

    School lost-and-found as a trust ledger. Whoever finds something gets a kindness receipt anyone can verify.

    artifact · trade
  • ages 8+

    Pen Pal

    Cross-school DIDs. Letters move between Spark classrooms; teachers see the bridge but not the contents.

    artifact · identity

showcase

Recent things kids built.

  • Aiza, age 11

    Sticker Swap with leaderboard for kindness ratings

    Lahore Grammar School

  • Yousaf, age 14

    Homework Buddy that revises Urdu poetry — won the showcase

    Beaconhouse Islamabad

  • Class 7-B, age 13

    Pen Pal network with three other schools across the country

    GHS Mardan

asked often

Quick answers.

  • What's the age range?

    8 to 18. The curriculum is broken into three tracks — Sticker (8–11), Sandbox (12–14), Sketch (15–18) — so the same school can run multiple year groups.

  • Do kids need to know how to code?

    No. The first three weeks are scaffolded — drag-and-drop blocks that compile to TypeScript. By week 5 most kids are reading the actual code; by week 10 some are writing it.

  • What hardware does a school need?

    Any computer with a browser. The sandbox runs offline if the school's internet is slow, and we ship the workshop kit for schools that don't have laptops.

  • What does it cost?

    Tuition is free, always. The kit is donation-based — pay-what-you-can in Pakistan, sliding-scale internationally. Schools that can't pay get the kit free.

  • I'm a teacher / parent. Where do I start?

    Drop us an email. We'll send the curriculum and book the Teacher Day. Most clubs start with one teacher, one Saturday, and twelve curious kids.

the spark · open to schools

One teacher. One Saturday. Twelve curious kids.

That's how most clubs start. Drop us a line — we'll send the curriculum and book a Teacher Day.